![]() You can specify the loot that will be found here.Ī container for loot. The creatures are destroyed permanently and cannot be respawned.Ī generic purpose loot interaction, which can be placed on any prop to simulate a container. Ground, GroundHigh, GroundLow, Wall, Opening, Opening Low, Opening Highĭestroys all creatures ( Monsters or NPCs) matching the specified Encounter Index, as defined in the creature spawner gadget. Can be used to populate civilians or city guards.Īn NPC who offers merchant services to buy/sell items. Used to decorate an environment.Ī non-playing character which displays a simple line of text when interacted with. You can chose the monsters that will be spawned.Ī non-playing character with no interaction. Generates one gargantuan monster at the gadget position. You can chose the monsters that will be spawned. Generates one huge monster at the gadget position. Generates one large monster at the gadget position. Generates one medium (or smaller) monster at the gadget position. Ground, GroundHigh, Opening, Opening HighĪ door which requires a perception check to be spotted.Ī block that can be pushed one cell by a character.Īn interactive lamp which becomes lit when targeted by magical spell.Ī wall torch which can be dynamically lit/unlit. Idle Npc), placed in the environment to create events (e.g. make a door possible to open with Double Door), placed as standalone elements (e.g. They can be placed on Props to make them interactable (e.g. For use in combination with an exit/entrance gadget.Ī solid structure that can be used to divide a room into sub-compartments.Īn ever burning torch that can be placed on a wall.Ī low wall that can be used as a heavy cover. For use in combination with an exit/entrance gadget.įake stairs used to represent a dungeon exit/entrance. ![]() ![]() They are placed first and create a base layout of a location.Ī fake door used to represent a dungeon exit/entrance. ↓ ↓ Empty Rooms Įmpty Rooms are the basic building blocks of any location. Valley Palace (added in the Lost Valley DLC)Īvailable empty rooms, props and even gadgets are different in every Environment.City Valley (added in the Lost Valley DLC). ![]() They provide additional details, as well as specify the general properties of the location. In the settings menu, various location settings can be specified. ![]()
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